Unturned Server Hosting
An Unturned dedicated server keeps your map running whether or not you are online, so nobody has to host from their own machine. Friends join with a code instead of an address, Rocket plugins load on startup, and the map is a dropdown in the panel rather than a config file you have to find first.
Friends Join with a Code, Not an Address
Every Unturned server gets a numeric Server Code, and yours is printed in the console the moment it starts. Give it to anyone and they enter it under Connect Directly, with no address to type, no port to explain, and no port forwarding.
Rocket Plugins Load on Startup
Rocket is already wired into your server. It loads when the server boots and registers its commands straight away, so admin tools like kick, ban, and teleport work on day one, and any Rocket plugin you add is picked up on the next restart.
Change Map from a Dropdown
Pick the map on the Startup page and restart. No config file to hunt for, no reinstall, no ticket. The server reports the new map to the in-game browser, so what your players see matches what you chose.
Automatic Backups, with Restore
Backed up on a schedule you set and restored from the panel in a couple of clicks. You can pull a single file out of a backup instead of rolling the whole save back.
Server Settings from the Panel
Server name and map are fields in the panel. There is also a launch-arguments box for the flags we do not give a dedicated field, which is also where a Game Server Login Token goes if you want the server on the internet server list.
Real Access to Your Server Files
Browser file manager, or SFTP with your own client. Your saves, your plugin configs, your permissions file. Take a copy before a risky change.
Live Console
Watch the server as it happens, from first boot through map load to players connecting, with Rocket printing every command it registers. When something breaks, the log is already in front of you.
Scheduled Restarts
Restart on a schedule, overnight being the usual choice, so the server picks up game updates without anyone being awake for it. A schedule can take a backup first.
Unturned hosting from £5/mo
Every plan includes the full panel: join-by-code, Rocket plugins, map switching, automatic backups with restore, real file access, scheduled restarts, and UK and EU servers. Start with a free 24-hour trial, no credit card needed.
Start free trial →Frequently asked questions
How do my friends join my Unturned server?
Unturned gives every server a numeric Server Code, and yours is printed in the console the moment it starts. Anyone you give it to enters it under Connect Directly and joins, with no address to type, no port to explain, and no port forwarding.
Do you support Rocket plugins?
Yes. Rocket is the plugin framework the Unturned community builds on, and it is already wired into your server. It loads when the server boots and registers its commands straight away, so admin tools like kick, ban, and teleport work from the console on day one, and any Rocket plugin you add is picked up on the next restart.
Can I change the map?
Yes. Pick the map on the Startup page and restart, with no config file to hunt for, no reinstall, and no ticket. The running server reports the new map to the in-game browser, so what your players see matches what you chose.
Does the server update automatically?
Automatic updates are on by default, so the server picks up new Unturned builds when it restarts. You can turn them off if you would rather pin a version while your plugins catch up.
Is my server save backed up?
Yes. Your save is backed up on a schedule you set and restored from the panel in a couple of clicks. You can pull a single file out of a backup instead of rolling the whole save back, and reach all of your files from the browser file manager or over SFTP.
Is there a free trial for Unturned?
Yes. You can try the full panel with a live Unturned server for 24-hour, with no credit card required. The server pauses when the trial ends and your data is kept so you can continue later.